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巫妖王:冬拥湖战场将变得更有趣激烈

[2008-09-03 09:59] 出处:PCgames 作者:互联网 责任编辑:chengbairong

本文关键字:魔兽世界   巫妖王   冬拥湖

  

    Here's a quick update on some of the things coming to Wintergrasp over the course of the next few beta updates.

  - Graveyards will be inaccessible to attackers (ie: above normal terrain) to put a damper on gy camping.
  - Ranking up will be based on HKs rather than killing blows (was always intended to be HKs)
  - In the case of team imbalances, there will be escalating bonuses to the weaker team (for both honor and combat effectiveness... mostly survivability bonuses and potentially easier access to vehicles)
  - The losing team will receive a partial bonus at the end of a battle (also based on participation)
  - Players will be able to leave Wintergrasp at any time (via a "Leave Battle" UI option similar to leaving a battleground)
  - A variety of daily quests will be introduced to the zone, including quests that are relevant when the battle isn't currently active
  - Ongoing tuning of vehicle power (they're still on the strong side)
  - Ongoing bugfixing and polish

  Something else we're hoping to get in, but aren't certain of at this point is the ability to select which graveyard you respawn at.

  kalgan:以下内容是在未来的几个BETA版本中冬拥湖将发生的改变。

  - 攻击方将无法接触到墓地(比如墓地在一个高地上)以阻止守墓地。

  - 军衔升级将由荣誉击杀来决定而不是实际击杀(别人杀的你获得荣誉的话也算你的,而不是必须由你的攻击把敌人杀死才会升级)

  - 如果队伍失衡,弱势队伍将会获得各种奖励(荣誉和战斗效率,大部分是生存能力的奖励并且有可能更容易的获得作战机械。)

  - 战斗结束以后失败的队伍将会获得部分的奖励(同样根据参与战斗的多少来获得)

  - 玩家将可以随时离开冬拥湖(用户界面上将会出现一个类似于战场里“离开战斗”的选择)

  - 区域内将会增加一部分日常任务,包括在没有发生战斗时的日常任务。

  - 继续调整作战机械的威力(他们仍旧在比较强的一方)

  - 续修改BUG并且调整细节

 

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