巫妖王之怒:法师新技能冰火球不完全测试

日期:2008年06月23日 作者:狐狸猫 责任编辑:liuxiang

  闲逛中,在魔兽世界英文官方网站讨论区发现一个< Tich Is Not For You >公会的法师发表了一篇不错的冰火球测评文章,拿来大家分享。

  Frostfire Bolt seems to be the go-to spell for a fight where an opponent has stacked up on one resistance, but the selective nature of frost and fire talents, as well as the general across-the-board nature of resistances in PvP (versus selective school resistance) seems to limit it's use. The spell is affected by Ignite, but not by Ice Shards. It's affected by Flame Throwing but not by Arctic Reach. Even when used on a mob that's completely immune to Fire spells (thus dealing frost damage), it attempts to Ignite the target (Immune) rather than gain benefit from Ice Shards. So, I think I understand the intentions of the spell, but I don't know that it's been effectively supported through talents.

  My suggestion is that the spell gain benefit from both trees, effectively making it a two-school spell and making an Elementalist build viable once and for all. You could up the cast time to 3.5 or 4.0 seconds and let it be affected by talents on both sides. For example, spec'ing Improved Fireball should bring the casting time down from 4.0 to 3.5, and additionally spec'ing Improved Frostbolt should bring the casting time then from 3.5 to 3.0. Then take Flame Throwing, coupled with Arctic Reach to increase range to 41 yards.

  The idea being that, through talent synergy, you can build a powerful main nuke spell, or spec. further down the Fire or Frost tree to get more specialized talents (like Blazing Speed), by sacrificing additional crit, for example, in the form of Winter's Chill. You could go deep enough Fire to get Dragon's Breath while keeping enough talents in Frost to make Frostfire Bolt powerful, or you can forgo such unique talents to make sure you can hit both Improved Scorch and Winter's Chill.

  I'm very curious to hear what people think both about the spell in it's current form, and the ideas I've thrown out. Thanks for reading!

  冰火球术看上去是那种在决斗中应付堆抗性的敌人时用的技能,但是这双重特性,就好像PvP中全抗一样,用处非常有限。冰火球术可触发点燃,但是不受碎冰影响;受火焰投掷影响但不受寒冰延展。甚至在对火系免疫的怪使用时(此时产生的是冰系伤害),它仍然可以触发点燃(尽管目标仍然免疫),而不是从冰系天赋中获益。所以我认为,我理解了这个法术的意图,但是却仍然不明白为什么它无法有效的从天赋中获益。

  他的个人建议我就不具体翻译了,大致上是说:希望这个法术真正变为一个2系兼顾的法术,同时受到2系天赋的加成。这样的话,可以让它收到别人所叠深冬的影响,让冰火天赋得以有表现的机会。

  Although I haven't been able to test the spell yet, I can definitely see the conflict. It looks like Blizzard is trying to help answer the longstanding issue of, "I'm 51 points in fire and I'm wearing spellfire gear but I have to go farm fire elementals now." While it's awesome that they're trying to give us a solution to that problem, I'm not sure if that alone should be one of (what looks like) only two new abilities we'll be getting.

  If it is going to be one of two, I agree that it requires a little fine tuning to make it less circumstantial.

  尽管测试还不是那么全面,但是我认为我能看出这个矛盾的所在。BLZ希望解决诸如“我的天赋是51深火,我还穿着火伤装,但是我该怎么攻击火元素”之类的问题。然而奇怪的是,他们给出的这个并非唯一的解决方案,居然还占用掉一个我们能为数不多的可获得的新技能。我希望BLZ在这个技能的问题上再斟酌一番!(其实也就是发牢骚啦……)